Thursday, May 26, 2011

I'm Suspected to have superpowers but I obviously don't know how to use them.

I participated in Suspected with Fire Hazard Games back in April and am barely getting round to posting it (whoops).


24 April 2011

Two days before the event I was sent an email with my instructions → meet Sunday at 11am at Jubilee Gardens. Attached was a link to download a number sheet and wear at the testing grounds, a map of the area, and an mp3 to be played at exactly 11:15am on Sunday when Big Ben chimes. The government will be testing our superpowers – mine is mindreading. My codename: Horse.

A day before the event I received a cryptic email:

they're being too nice. years of suppression and now suddenly we’re getting awards? we think it might be a trap. best to play along for now. keep your eyes open. jackson will contact you. don’t talk. delete this message #fhsuspected

On the day I made sure I had everything I needed: number sheets – check; map – check; mp3 – check. I even brought duct tape because you never know when duct tape might come in handy. I arrived at Jubilee Gardens early and saw other “citizens” gathering, putting on their number plates and anxiously waiting for the clock to strike 11:15am. When the time came we all went silent and listened to the Citizen Education Officer instructions on our mp3 players. Due to our special powers, the government is testing our abilities to see how they function. We’re given individual cryptic clues and the hunt for codes on the South Bank begins.

To be honest, I felt really daft considering I chose intuition and throughout most of the event I had no idea what was happening. I’d figure out a clue, go to the place and then not find it (later I found out that some people were removing codes, but more on that later) and even if I figured out a clue, the next clue would be given before I had time to write down the pervious clue. (I also didn’t realize that I was supposed to be texting in clues along the way – whoops). I also had no idea how my mindreading super power came into play. And just when I was figuring things out, the test was over (30-minutes simply wasn’t enough). We all met up at the final meeting point and the director of the test came out to speak to us. Then one of the guards shouted and people pulled out nerf guns and shot the director. We were then told to disperse back into society.

Now, there was a lot happening at this event. I was totally clueless, but nonetheless still enjoyed the experience and love the concept (I just have loads of notes to make it better). I also spoke with participants after the event and many of them had a similar experience to mine and yet they all said they would like to do it again and wanted to try similar events. One guy I spoke to said he did it because he wanted a thrill, to experience something outside of everyday life. His girlfriend met up with him after the event and I asked her why she didn’t play. Simply put, she had no interest in participating in events like Suspected. She did say, however, that she loves art and going to theatre and cultural events, preferring to be a spectator and not a participant. Having these two perspectives are important in addressing my dissertation. I know why I like to play pretend (as an actor/performer and in everyday life) so I’m intrigued as to why those whose lives aren’t enmeshed in performance would like to participate in a pervasive game like this.

As I mentioned above, some of the game was ruined by the fact that some people removed codes so the rest of us could no longer play, thus giving them the advantage. Although deception was implied in the format, the code removers were not playing by the rules (to be fair, the rules were never clearly defined). According to Johan Huizinga in Homo Ludens in contests and games it is essential that everyone play by the rules or else it ruins it for everyone else. So those of us who no longer had access to the codes were frustrated and confused as it hindered our ability to play and denying us the chance to get more clues to other codes.

With pervasive games like this, it appears a proper understanding of one’s role in the game is essential. I need to know why I’m running around the Southbank looking like an idiot searching for codes and running away from people wearing berets (guards). That being said, it was funny seeing the reactions of passersby react at a bunch of people wearing numbers, diligently listening to iPods and looking around desperately with such earnest.

Although this particular game needs more development, the fact that so many people stayed after the event to discuss ways of making it better with the organizers strikes up an interesting aspect of pervasive games: it brings together a community. We were all actively coming together to express our opinions and genuinely wanted to help create a better event. How many times do you do that when you walk out of the theatre? I dare argue that because these events are participatory we feel like we have the right to engage in the creation of the event. After all, participatory events like this rely on the participants – those playing need to do just that: play. And we were all hungry for more.

More. That’s something that keeps cropping up with me. I want more participation, more interaction, more risk, more thrill. I wonder if my wanting more will ever be satiated or if my wanting more will ever go too far. I also wonder why I want more – why I’m actively seeking out risk and deviance, and why I’m never completely satisfied. Will I ever resort to actual crime to get my fix? Could it ever go that far?

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