Showing posts with label accomplice. Show all posts
Showing posts with label accomplice. Show all posts

Wednesday, March 2, 2011

London has turned me into a criminal.

First I broke into a building and stole things, now I'm traipsing around Londontown meeting with thieves and searching for clues to stolen goods. The following is about my experience and initial thoughts to Accomplice:  London which is one of four iterations; there are three in New York and one in Hollywood. Created by Tom Salamon and his sister Betsy Salamon-Sufott after a disappointing walking tour, they came up with the idea to create a new and exciting way of engaging with the environment. Having missed going to see it in Hollywood I was excited to see the London version.

27 February

Two days ago: I got an angry and demanding voice message instructing me to meet at a black bench at a known London landmark at precisely 4pm. Don’t be early. Don’t be late. Oh yeah, and destroy the phone. Can’t leave any evidence behind.

I show up early but don’t go to the meeting point. I look around wondering who else was there for the same reason I was. Afraid someone might be watching me I decide to blend in and wait until 4:00pm. I sit down just as my clock struck 4. A couple sit next to me and look around anxiously. It’s now after 4pm and I’m getting nervous. “Are you here for Accomplice?” I ask the couple. They nod. We wait. A guy sitting on the other side of me stands and rattles off names and walks off. I hear mine and follow after him, along with the rest of the group – about ten of us in total. Me, the young couple, a mom and dad with their 12-year-old son, an older woman her friend and an older couple.

As we gather around he begins with telling us why we’re there. He rattles off information so quickly that I just smile that impish grin of mine that I make when I find something ridiculously awesome. The details are coming in so quickly that I’ve already given up on my childhood dream of becoming a spy – I just can’t handle that much information at once. “Nigel Peter Hammersmith.” I remember that much because we all repeated it. Nigel is the reason we’ve all gathered. He organised an elaborate heist worth millions and was subsequently killed. His faithful group of thieves, or the Alliance, have waited a year to put together the clues Nigel left behind to the location of the treasure. Since there’s a hit out on the other members of the Alliance, we’ve been brought in as accomplices.

A man with a green hat walks by. We move to another area. I see a guy with a multi-coloured scarf. He seems dodgy. And what about those two guys with a map? It’s barely begun and I’m already paranoid. The man tells us about project [blank] and that we will be meeting others in the Alliance during our adventure of solving clues, cracking codes, and navigating the South Bank of London.

I’ve already shared too much. What makes Accomplice successful is its mystery. The creators of the Accomplice series ask that those who participate keep the details secret. Without giving all the details away, I will say that the entire event is fairly easy to navigate, yet paranoia will keep you second-guessing at every turn. At each meeting point members of the Alliance seem to appear out of thin air to give us the next piece of the puzzle and then just as we turn our backs, they disappear. Never knowing exactly who the next member is, I found myself wanting to approach strangers or if I caught someone looking at us, I wondered if they were in on it.

After meeting a host of characters, solving puzzles and collecting clues we made it to the end. We had a bit of trouble at the end as we were missing a clue (which was not our fault) but managed to solve the last clue and unlock the treasure. All in about 2.5 hours.

Although I enjoyed the experience as well as the subtle humour, I wanted more, for lack of a better word. I wanted my heart to beat a little faster, I wanted there to be a stronger element of risk. Maybe my group was too safe? I’ve heard stories of people talking to the homeless, going into stranger’s flats, getting lost, or not solving the puzzle at the end. My group didn’t really stick together, we didn’t really collaborate that much. While the 12-year-old and myself were completely enthralled some of the others treated it merely as a scavenger hunt and weren’t playing along. Well, to be honest, they were playing along – they just weren’t playing along to the extent that I wanted them to. I do have to mention though, at one spot where a strip club was brought up and one man from my group was called out – he played along with great comedic timing. Kudos.

It makes me wonder what the experience would have been like had I gone with a group of friends rather than my loner self. There would have been more camaraderie and easily acquired acceptance of this fictional world we were about to enter. This is a piece that uses a real landscape, characters and (an albeit weak) narrative mixed with spectacle, puzzles and comedy to create a hybrid theatrical experience, one where we aren’t just spectators but active participants. That being said, I still want more. And I think I now understand what that “more” is: power. I not only want to participate in the event, but also in the narrative. And I want a shared narrative with my group.

Obviously, with every group the experience is going to be slightly different, but because the narrative is pretty much fixed, as are the clues that get you from place to place, not much variation can occur. Where things go awry are the in-between places. The going from one clue to the next. For instance, in the beginning after we solved our first clue and met with the second person of the Alliance, we weren’t sure on where to go and almost took a wrong turn due to conflicting opinions in the group. And as I’ve mentioned before, there are stories of groups going completely off track.

It seems that the risk involved with Accomplice is a very homogenised risk. Just risky enough for the average participant but not too risky to where things get completely out of hand. I wonder if it’s possible to create an experience where the element of risk and narrative collide that feels real rather than imitation. One that really challenges and pushes you, that gets your heart racing, rather than coddled by the confines of the theatrical contract – the one that blatantly states this is fakery and therefore there’s nothing to be alarmed about.

OK, I know these last few paragraphs make it sound as if I didn’t enjoy myself. I did, thoroughly. I think the entire experience is clever and inventive, with a clear yet undemanding narrative, eccentric characters, and the city as a backdrop. It’s quite simply fun. I’d love to do it again. Obviously, I would have to pretend like I’ve never done it before and have no idea what’s going on (which I would gladly do just to see another group go through the experience).

If you've done any version of Accomplice please let me know what your experience was like. I'm using this (and Heist) as case studies for my MA dissertation on interactive theatrical events.